Somewhere
In SOMEWHERE, we have attempted to create a fluid, high energy, game-like work, intricate in its construction but often impulsive and sometimes unpredictable in its constantly shifting focus and gestures. «Close», «distant» and illusory spatial perceptions, and a play between symmetrical and assymetrical patterns (which often «turn on a dime») underly the formal design and expression of both the imagery and the music. Th...